Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat
"What are they doing" is the wrong way to interrogate Sony and PlayStation's decisions in 2026, I think. And they do need to be interrogated – questioned, scrutinized, and, possibly, aggressively shaken by the shoulders in a dimly lit room with bare concrete walls and a lone steel chair. "Why are they doing this" is maybe a more useful question, but it leads us to the same boring answer as ever: money and control (of money). The question on my mind right now is a bit longer: how did Sony manage to abandon a hotly anticipated Hideo Kojima game within 24 hours of the first-party letdown that is Marvel's Wolverine, all in a console generation marred by devastatingly few system-selling games and prices that are headed in the wrong direction?
Don't let anyone tell you the universe doesn't have a sense of humor. Sony has, not uniquely, been trimming its toenails with a shotgun for a while now, but this is some Houdini shit. At a time when PlayStation is desperate for games and the list of PS5 exclusives fits on a napkin, Sony has backed out of publishing Physint, billed as Kojima's return to stealth-action after some tumultuous, naval-gazing years post-Metal Gear Solid. In the process, Sony has hand-delivered Physint to Xbox, the project's new backer. If Microsoft is the better option for a third-party studio, you have messed up colossally.
This news arrived the night of September 9. The morning of September 10, our Marvel's Wolverine review arrived alongside everyone else's to utter a collective, "Eh." Marvel's Wolverine is not awful, my coworkers tell me (and Metacritic agrees), but it is the worst-reviewed Insomniac game in a decade, and it is not the smash-hit that the PS5 needed. It's also a useful lens for evaluating PlayStation's position. Sure, it's a rare less-than-stellar game from Insomniac, but its middling nature is such a blow mostly because of the circumstances around it, and these echo many of Sony's mistakes this generation.
Dead services

Once a first-party powerhouse, PlayStation has spent the PS5 years repeating Microsoft's mistake with Arkane Austin and Redfall on a much larger scale: steering single-player-adept studios toward live service projects in a misguided pursuit of infinite money, and then canning those games or closing the studios altogether when they don't work out. To name a few, games and staff at Bluepoint, Naughty Dog, Bend Studio, Firewalk, Bungie, and reportedly Guerrilla have all contributed to Sony's live service toll, which has left vanishingly few studios available to make some actual games for the PS5.
Saros was good and Ghost of Yotei was great, but in Sony's self-imposed game famine, Marvel's Wolverine was left to carry the weight of Atlas as fans pray that God of War Laufey and Intergalactic: The Heretic Prophet eventually stick the landing. I don't think it would've reviewed better, but in brighter times, Insomniac's latest likely would've been more warmly received. But years of waiting and enormous expectations have doomed it to become the punching bag for frustrations out of Insomniac's hands.
Sony oversaw the acquisition of Bungie and the end of Destiny 2, the game once meant to serve as a north star for PlayStation's fleet of live service ventures (and, grimly, perhaps has). We can only speculate that Sony has crunched the numbers on Death Stranding 2 and decided that Physint isn't worth the risk and doesn't hold value outside of potential sales returns. I don't even like Kojima's games and that feels shortsighted to me. And Sony has also reportedly pushed to pull back from PC gaming, end support for physical games, and charge more for less anywhere it can while aggressively monetizing a stagnant user base in a mature market which shockingly has not been helped by fewer options, fewer games, and higher prices.

A backdrop of unpopular decisions and leadership failures has made the one-two punch of Physint and Marvel's Wolverine feel like a lot more than, respectively, a dropped and disappointing game. It's hard not to read them as the latest symptoms of a generational misstep. If PlayStation wasn't weighed down by the corpses of live service games, it may have the investment mobility to take on Physint, especially after the relationship built with Kojima Productions through the Death Stranding games. And if those live services hadn't fruitlessly consumed so much of the platform's development resources in recent years – that is, if we had some games coming out – people would probably shrug off a middling Wolverine game. This is just what happens when you go all-in and lose.
The Xbox reset has stoked more headlines, but PlayStation is staring down a sea change of its own after fumbling an unlosable position. It could not be more obvious that the platform's strategy is not working, is hurting game developers, and needs to change dramatically, and we still haven't reached the end of the consequences already set in motion. I'd love to say Sony's capped off a bad year with all of this, but it's only September and I've learned not to underestimate a corporation's capacity or thirst for failure.
Elena Rybakina rallies to beat Coco Gauff and book US Open final with Aryna Sabalenka
Second seeded Kazakh comes from set down to win 3-6, 6-4, 6-4
Sabalenka awaits in title decider after blitzing Jessica Pegula
One set may have already passed in her first US Open semi-final, but Elena Rybakina still had not arrived inside Arthur Ashe Stadium. While an inspired Coco Gauff blew through the first stanza covering every inch of the acrylic surface as their 22,000-strong audience screamed for the Kazakhstani’s blood, Rybakina was wild and erratic from the baseline and her peerless serve was nowhere to be seen.
Nobody reaches the summit of professional without being able to problem-solve through difficult days on courtthough, and Rybakina gave a brilliant showcase of the underrated toughness at the heart of her success as she coolly recovered from a set down to overpower Gauff and seal her spot in her first US Open final with a 3-6, 6-4, 6-4 win.
Continue reading...Dave the Diver has now sold more than 10 million copies, Mintrocket 'can't wait to share our future plans'
Deep sea exploration and restaurant management game Dave the Diver is still going deep: Developer Mintrocket says the game has now moved past 10 million copies sold across all platforms, while the In the Jungle expansion that came out in June has moved past one million sales of its own.
Dave the Diver was an "out-of-nowhere hit" when it arrived in 2023, earning a whopping 91% review score at PC Gamer—a site that does not give out many 90+ scores—and selling more than a million copies in just 10 days. A nomination at the 2023 Game Awards in the Best Indie Game category led to a small spot of controversy: Mintrocket is a division of Nexon, and so very much not an indie studio.
The overall impact seemed minimal, though, in part because Dave the Diver didn't win, but also because game director Jaeho Hwang has been pretty clear that he doesn't think of it as an indie game either.
The fact that Dave the Diver is a really good game that continued to get better with post-launch updates and crossovers that actually made sense is also probably helpful in that regard. In the Jungle, the DLC that came out earlier this year, is a banger in its own right: PC Gamer's Chris Livingston scored it a 90%, declaring it "just as charming and surprising as the base game."
"Everyone here at Mintrocket continues to be blown away by the passion and love that Dave the Diver attracts even years after launch," Hwang said of the big sales milestone. "We are looking forward to expanding the Dave the Diver franchise in the future, including the upcoming cooking simulation and adventure spin-off, Bancho The Chef. We want to thank everyone who has shown their faith in us, and we can’t wait to share our future plans."
Bancho the Chef, a prequel to Dave the Diver, is a cooking simulation adventure game that follows Bancho, the chef at Dave's restaurant, in his younger days, when he was "on the road to becoming a sushi master." A release date hasn't yet been set but it's up for pre-purchase now on Steam.

2026 games: All the upcoming games
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together
Shroom and Gloom is a positively mycelial roguelike double deckbuilder that's now out in early access
There are probably many jokes one could make about mushrooms being edible, and mushrooms being like, edible, man in relation to Shroom and Gloom, a positively mycelial roguelike deckbuilder where you roam spore-filled dungeons with two decks of cards in tow. I won't do that though because that would mean having to think of them, and like Edwin before me, I just don't have it in me. What I do have is the ability to tell you about Shroom and Gloom, which is out in early access today.
Sesko soars as Manchester United surge past Sabah on Champions League return
It was a night for romance given the astonishing story that Sabah brought with them to Old Trafford for their Champions League debut. This is a club that did not even exist a decade ago and nobody saw their bolt to the title in Azerbaijan coming last season; in 2024-25, they had finished 41 points off the top. The job that their manager, Valdas Dambrauskas, has done since taking over in the summer of last year is extraordinary.
It was also a night for cold, hard reality. Manchester United were back in Europe’s elite competition after a two-year hiatus and in need of something to soothe them after the trauma of their last-gasp coughing up of two points in last Sunday’s Premier League draw at Everton. And before the extremely serious business of the derby here against Manchester City on Sunday. They got it on the back of a first-half performance that burned slowly before catching fire.
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