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FIA-presidenten sier at Fernando Alonso ikke bør trekke seg på grunn …

FIA-presidenten sier at Fernando Alonso ikke bør trekke seg på grunn av de nåværende omstendighetene: «Han må oppnå suksess før han trekker seg

Fernando Alonso nærmer seg kanskje pensjonisttilværelsen i Formel 1, men hvor nær er han egentlig? Det er 20 år siden han sist vant et verdensmesterskap og 13 år siden han sist vant et Grand Prix, men han har også slitt med lag som ikke har vært konkurransedyktige, og nå klarer han ofte ikke å fullføre løpene med Aston Martin.

Mohammed Ben Sulayem, FIA-president, kom med en oppfordring før Spanias Grand Prix i Madrid om at Fernando Alonso ikke bør trekke seg tilbake på grunn av disse omstendighetene. «Vi kan på ingen måte tillate at Fernando – Alonso, en stor mester – trekker seg bare på grunn av omstendighetene», sa han. «Det er ikke slik man forlater scenen. Han må lykkes, og så kan han trekke seg når han vil, ikke fordi han ble tvunget til å trekke seg på grunn av prestasjonene.»

Faktisk sa Ben Sulayem at han skal snakke med Alonso, som, da han ble spurt om saken i Madrid, sa at en beslutning om fremtiden hans ikke ville bli tatt «snart». «Jeg så at han var veldig trist, og jeg sa: ‘Fernando, jeg forstår, det er uakseptabelt at du kommer til ditt eget land, og nå etter å ha blitt verdensmester to ganger...’», la Ben Sulayem til.

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Space Marine 2 dev says its games are so profitable in part because they're made outside of the US, and the company has "no real development in North America any more"

Saber Interactive had a breakout hit in the form of Warhammer 40,000: Space Marine 2, and you can attribute at least part of its success to the fact that it was not made in North America. The company's chief creative officer, Tim Willits, says it's been dramatically scaling down its operations in the region.

In fact, Saber has "no real development in North America any more," as Willits tells GamesIndustry.biz. The company is headquartered in Florida, and a handful of its subsidiaries are based in the US, but the vast majority of its development wings are spread across Europe.

Why the move? Well, it's gosh-darned expensive to make games in North America, where industry salaries are driven up by their placement in cities like San Francisco and Los Angeles. Make a game in countries where salary expectations are substantially lower, and the cost of development goes down dramatically.

"The problem is stuff like this: big North American development studios, they run about $2 million+ in burn rate a month," Willits says. "A month. SnowRunner, which has made hundreds of millions of dollars, costs us $6 million to make. That's literally three months of development time in California. So just run the math on that. If it takes [a big studio] five years to make a game, that's 60 months, that's $120 million just in salaries."

Cheaper game development means that publishers are free to take more risks, too. Back in 2024, Willits lamented that there are AAA projects that can't even break even if they don't sell five million copies. Saber seems more keen on building games for (relatively) smaller niches that might actually appreciate them.

"Sometimes I play these games – I won't mention the game – and I can just see the wasted money," Willits continues in the new interview. "I can see dollars falling out of the monitor. But I can tell you that the development cost for [Warhammer 40,000] Space Marine 2 was a third of a major game that just released not too many months ago from a big North American studio. It was a third, and it sold 11 million more copies. You don't need to spend $150 million to make a billion."

Unfortunately, Saber's business bets also include a big emphasis on AI, which came to a head when the publisher finally added an AI disclosure to Rideshare Stimulator amid CEO Matt Karch's public feud with a former writer who claims she was replaced by ChatGPT. Karch is further convinced that "Half-Life 2 of AI" will someday come along change everybody's minds about the tech. Me? I'll be happy if we just get more human hands making games like SnowRunner and Space Marine 2.

The Witcher 4 dev is "still predominantly using people" over AI in development, says CEO, but "everybody has to make those judgments on their own."

Det första World Athletics Ultimate Championship börjar med Ingebrigtsen och Duplantis segrar

Den första upplagan av World Athletics Ultimate Championship har startat: endast tre dagar, från 11 till 13 september i Budapest, med ett strömlinjeformat format och ett reducerat antal deltagare: endast försvarande olympiska, världsmästare och diamantligamästare, resten tillåts endast enligt World Athletics Rankings.

På dag 1 vann den norska superstjärnan Jakob Ingebrigtsen herrarnas 5 000 meter på 12 minuter och 59,24 sekunder. Bara sju månader senare genomgick han en hälseneoperation. En annan stjärna, svensken Mondo Duplantis, vann stavhopp, som väntat av honom, men lyckades inte sätta nytt rekord (efter att ha satt 16 världsrekord under sin karriär), med ett hopp på 6,20 meter.

Andra vinnare på fredagen inkluderar ukrainska Yaroslava Mahuchikh, också olympisk mästare, i höjdhopp med hopp på 1,99 meter; Merlin Hummel från Tyskland vann släggkastning på 81,46 meter. Storbritannien Keely Hodgkinson, nyligen europamästare, vann semifinalen på damernas 800 meter och kvalificerade sig tillsammans med Audrey Werro eller Femke Broeders-Bol.

Fed up with Sony, PlayStation fans compile a list of all the times the company said "you own" your games and archive every last receipt

With Sony fielding a class action lawsuit claiming its store terms suggest ownership but convey the licensing of digital games, aptly named consumer rights group Consumer Rights Wiki has seen PlayStation fans assemble an incomplete but in-depth list of PlayStation verbiage indicating that users do, in fact, "own" the games they buy.

The Consumer Rights Wiki has a freshly updated page dedicated to the "Sony PlayStation digital game ownership lawsuit," which hinges on a California law (per AB 2426) requiring digital vendors to clearly tell consumers that they are purchasing licenses, not purchasing products. Steam maker Valve seemed to adjust its own verbiage after the law's passage in 2024.

In a response to the lawsuit, Sony argued "reasonable consumers would not be misled" by its terms. This follows a serendipitous email reminder telling PlayStation users "software is licensed to you, not sold."

Sony's terms of service do clearly state this, but the PlayStation Network itself, where users actually make purchases, is filled with allusions to owning digital games. This goes for PlayStation Store product listings and myriad help pages, dozens of which have been collated by Consumer Rights Wiki contributors, with links to live versions of those pages and archived web snapshots available for each.

For example, the explainer for how to "Upgrade an eligible PS4 digital game on a PS5 console with a disc drive or PS5 Digital Edition console" specifies that you will need "an eligible digital PS4 game you already own."

On the main UK PS5 hub, now branded with a warning that PlayStation will abandon physical games in January 2028, Sony writes: "Track your PS5 journey with info on your total play time, games you own and more." This bit is tucked underneath a section showing the disc drive-equipped and all-digital PS5 consoles, but is less of an explicit reference to digital games.

Sony PS5 unboxing

(Image credit: Sony)

A common PlayStation Store DLC blurb – here, dutifully represented by a $2 costume for Dead or Alive 5: Last Round – clarifies: "This costume was previously distributed by some retailers as a gift with purchase of DOA5LR. Be careful not to purchase content you already own."

Upgrade pages tell a similar story. The blurb for the Final Fantasy 7 Remake upgrade for PS4 version owners reads: "You are eligible to receive a free PS5™ digital version of FINAL FANTASY VII REMAKE at no extra cost if you already either (i) own a PS4™ digital version of the game or (ii) own a PS4™ disc version of the game and also own a PS5™ console with a disc drive (you must insert the disc each time you wish you to download or play the PS5™ digital version of the game)." This includes a "digital application or game."

It doesn't get much more digital than cloud-streamed games, yet an explainer for "how do I use PS5 Cloud Streaming" notes that "Select games that you own can be streamed direct to your PS5 console or PlayStation Portal."

The list goes on and on. By my count, there are 34 examples of PlayStation pages mentioning, in some form, how players "own" games, many of them clearly defining digital games.

This may sound incredibly clear-cut, as AB 2426 prohibits "a seller of a digital good from advertising or offering for sale a digital good, as defined, to a purchaser with the terms 'buy,' 'purchase,' or any other term which a reasonable person would understand to confer an unrestricted ownership interest in the digital good, or alongside an option for a time-limited rental."

PS5

(Image credit: Sony)

However, the bill also spells out exceptions: "unless the seller receives at the time of each transaction an affirmative acknowledgment from the purchaser, or the seller provides to the consumer before executing each transaction a clear and conspicuous statement, as specified."

It's here that Sony may argue its agreed-upon terms cover any store purchases, and its claims thus far echo this point. Sony has also bizarrely argued that people can't own digital games because then only one non-fungible digital copy could exist. But really, Sony just wants to kick this into arbitration, which resolves cases outside courts and historically leans toward the side of big companies.

Yet the bill also states "each transaction" must see user affirmation of terms of licensing, restrictions, and the risk that a digital purchase may be "unilaterally revoked"; or "a clear and conspicuous statement" informing users "in plain language that 'buying' or 'purchasing' the digital good is a license" and in some way links or embeds more detailed terms and conditions. All this talk of ownership and "buy" buttons may actually give plaintiffs some ammunition, even if class action gaming lawsuits don't have the best track record in, or making it to, court.

Sony has topped a generational run of self-owns: abandoning Hideo Kojima's next Metal Gear right as Marvel's Wolverine falls flat.

FIA-præsidenten siger, at Fernando Alonso ikke bør forlade på grund af de nuværende omstændigheder, "han skal have succes og så forlade stedet"

Fernando Alonso nærmer sig måske sin pensionering fra Formel 1, men hvor tæt er det? Det er 20 år siden, han sidst vandt et verdensmesterskab, og 13 siden han sidst vandt et Grand Prix, men han har også kæmpet med ukonkurrencedygtige hold og kan nu ofte ikke gennemføre løb med Aston Martin.

Mohammed Ben Sulayem, FIA-præsident, fremsatte en appel før det spanske Grand Prix i Madrid om, at Fernando Alonso ikke skulle trække sig på grund af de omstændigheder. "Der er ingen måde, vi kan lade Fernando forlade – Alonso, en stor mester – bare på grund af omstændighederne," sagde han. "Det er ikke måden at forlade scenen på. Han skal have succes og så forlade scenen, når han vil, ikke fordi han blev tvunget til at forlade på grund af præstationen. "

Faktisk sagde Ben Sulayem, at han vil tale med Alonso, som, da han blev spurgt om det i Madrid, sagde, at en beslutning om hans fremtid ikke ville blive truffet "snart". "Jeg så ham meget trist, og jeg sagde: 'Fernando, jeg forstår, det er ikke acceptabelt, at du kommer til dit eget land og nu efter to gange verdensmester...'", tilføjede Ben Sulayem.

In brief

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Jakob Ingebrigtsen blows away bitter rival Hocker in Ultimate Championships 5,000m Norwegian leaves rival Hocker trailing to claim $150,000Briton Jazmin Sawyers second in the women’s long jumpIt is a scene that has become gloriously familiar down the years. Jakob Ingebrigtsen leaving the world’s best athletes gasping in his slipstream, holding one imperious finger in the air, revelling in his athlet…